2009
09.24

Cleanup Time!

I decided to take another look at the List of 100 Games and quickly realized the gross overlaps that occur within that list… either in terms of games that have been re-released under different bundles, or annual incarnations of what amounts to the same damn game (I’m looking at you, EA Sports!) With that said, I’ve decided that it’s necessary to drop the following games from the list:

  • MGS3: Subsistence (35) (Duplicate)
  • GTA3 (29) and Vice City (14) (San Andreas being a refined and honed version of both games’ gameplay)
  • Street Fighter IV (34) (Practically impossible to play effectively without a special control, and thus violating the Guitar Hero Rule)
  • Burnout 3: Takedown (32, PS2 version) (Duplicate)
  • Ninja Gaiden (57) (Duplicate with its re-release)
  • Madden NFL 2003 (83) (Incremental)
  • Madden NFL 2002 (75) (Incremental)
  • World Soccer Winning Eleven 7 (49) (Incremental)
  • Tony Hawk’s Pro Skater 3 (30) (Incremental)

…and add the following game (so far):

  • Batman: Arkham Asylum

Since I don’t exactly feel like completely rewriting the game chart until perhaps right at the very end, I’m abandoning the “descending order by score” method and just slotting games into the newly-opened spaces. I’ll continue to keep the 100th game as the lowest-scoring, however, to maintain a benchmark above which other games will have to reach. I have no doubt that the next two quarters will produce releases which will eclipse some of the lower entries on the list.

2009
09.24

After a small hiatus, I now have a considerable backlog of 100 Game Challenge entries to post, so stay tuned! First up on the chopping block is Oblivion, a game notable not only for being an expansive open-world RPG but also for woefully underusing the voice talents of Patrick Stewart. Join me after the jump for the analysis proper!

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2009
09.10

It’s a classic formula for hilarity: take an out-of-touch corporate entity and watch as it tries to clumsily appeal to younger generations. Take the original Don’t Copy That Floppy video from, in which two ne’er-do-well kids get a lesson on piracy from the “Digital Protector”. It was lame then, and certainly hasn’t aged well, which of course means it has become an Internet classic. Go watch it now if you haven’t seen it already.

Back? Crazy, right? Who knew AOL made video games…

Anyway, yesterday the gods of Internet humour saw fit to bless us with an overstuffed sequel to “Don’t Copy That Floppy” by the Software & Information Industry Association. Take a look:

After the break, I’ll take you through a magical second-by-second journey through this triumph of corporate ineptitude.

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2009
09.10

(Return to Part 1)

2:48: And with that, of course, it’s time to meet up with the Klingons.

Wait. What?

Now, I’m not much of a Trekkie, but I’m fairly sure their conflicts with the Federation stem from the Klingons’ absolutely bitchin’ DRM-stripping software. Their out-of-left-field inclusion in this video starts to make more sense when you imagine the following conversation between two SIIA executives:

Exec 1: Our focus group studies indicate that we need to make our next rap video at least 33% edgier.

Exec 2: But wait, aren’t most software pirates nerdy little kids who don’t even listen to the rap musics?

Exec 1: Well, then, throw in some Star Trek. Nerds like Star Trek, right?

2:57: Meanwhile, inside Jason’s limitless imagination, we see him sketching some sort of manga… angel… warrior. Okay, fine, I’m not really into that art style but whatever floats your boat, kid.

2:58: And now he seems to be… tattooing it onto his friend’s arm… Wait a minute…

2:59: Jason is just as shocked as we are to realize that he is giving a prison tat with the sharpened end of a fork. I’m no scholar of prisoner sociology, but I have a funny feeling these guys aren’t into manga either. Jason’s look says more than words ever could. (But if words could, they’d say, “I’m about to get raped by these two men.”)

But not Blondie back there. Blondie watches.

3:00: Wait, they’re going to sweep him to death? Either Oz painted a wildly inaccurate picture of prison life, or we’ve just stepped into a quaint jailhouse musical. Oh, and one more thing…

3:05: …Blondie is terrifying.

I'm in your nightmares.

3:22: Okay, MC Double-Ply TP. Your eyes are officially creepy. But more importantly, when did this become an advertisement for DeVry?

If you say "MC Double Def DP" three times into a mirror, he appears and consumes your mortal soul.

3:30: Just in case its meaninglessness wasn’t clear the first time around, DP decides to restate and emphasize the fact that you should “walk the line and not get played.” Or maybe that you shouldn’t. I’m not really sure.

3:38: This is perhaps the most unnecessary shot of the whole music video, but it is also the most awesome. They need to start developing Doom Whack-a-mole, like right now.

3:44: I stand corrected. There is nothing more awesome than dancing Klingons.

3:50: Exec 2: We have a problem. It turns out Star Trek references don’t really fit in well with the funky hip-hop vibe of the rest of the video.

Exec 1: Then, I don’t know, just make the Klingons do some kinda dance or something. Christ, do I have to do everyone’s job around here?

3:55: MC Def Leppard goes from creepy to Satanic.

4:12: Well, that’s a wrap, folks! Thanks for reading this article about… wait, what’s this? There’s still time left in the video?

4:15: Obvious giant nerd + High pitched voice + Federal prison… I wonder what his days are like in there. That thought alone should send a chill down the spine of every software pirate out there.

The Serious Stuff

Sorry to bring things down a bit at the end here, but I just wanted to be clear: just because this video is useless, pointless, and really effing funny, doesn’t mean I support or endorse piracy. Yes, software piracy is a crime. But spending boatloads of cash on videos like this is not the solution.

There are deeper issues here than just stopping a few individuals. Piracy is endemic for other reasons. As gamer demands get higher, production standards have to keep up, meaning games are more expensive to produce and have smaller profits, if any. In order to account for this – not to mention in order to account for greed within both publishing and retail – game prices rise to unreasonable levels. Here in Canada, a new AAA title can sell for about $70. That’s just ridiculous, and it’s no wonder so many people turn to Bittorrent.

If you stopped piracy dead in its tracks tomorrow, game sales would rise only marginally. Instead of having scores of people playing pirated games, you’d have scores of people not playing those games at all because they are just too damned expensive to be worthwhile purchases.

But remember, if you walk the line and don’t get played, you’ll end up just as happy as this guy!