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	<title>The Armchair Game Designer &#187; The 100 Game Challenge</title>
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	<description>Wherein a gamer/aspiring game designer expresses the full gamut of emotions from outrage to joy to sort of itchy.</description>
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		<title>100 Game Challenge: Assassin&#8217;s Creed 2</title>
		<link>http://armchairgamedesign.com/2009/12/30/100-game-challenge-assassins-creed-2/</link>
		<comments>http://armchairgamedesign.com/2009/12/30/100-game-challenge-assassins-creed-2/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 06:52:32 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=201</guid>
		<description><![CDATA[I’m not dead! Things have been extremely busy on the non-game-design front lately. I’d give you the details, but then I’d have to stab you with blades hidden inside both of my wrists. Which brings me to today’s review, one of the most recent games to enter the prestigious List of 100. Having played and [...]]]></description>
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		<title>100 Game Challenge: Super Mario Galaxy</title>
		<link>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/</link>
		<comments>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:59:51 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=122</guid>
		<description><![CDATA[Here it is: the highest-rated game on my list, and the second-highest rated game of all time after The Legend of Zelda: Ocarina of Time, according to Gamerankings.com. Does the world&#8217;s favorite plumber truly live up to the hype? Or are these reviewers full of the very thing that ordinary plumbers would find themselves up [...]]]></description>
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		<title>100 Game Challenge: Braid</title>
		<link>http://armchairgamedesign.com/2009/06/22/100-game-challenge-braid/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/100-game-challenge-braid/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 21:00:15 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=65</guid>
		<description><![CDATA[Most of the games on the Top 100 list are extremely big name, big budget titles from AAA developers with great track records. Braid is a different beast. An indie game in both its development and its heart, Braid is like looking into a moving Monet painting while listening to Mozart and attending a MENSA [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>100 Game Challenge: Gears of War</title>
		<link>http://armchairgamedesign.com/2009/06/22/100-game-challenge-gears-of-war/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/100-game-challenge-gears-of-war/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 18:20:40 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=59</guid>
		<description><![CDATA[Picking up on the trend of &#8220;reviewing games I already have&#8221;, number two on my list was Gears of War. If the video game world did random drug testing, I suspect this is the game that would test positive for steroid abuse. But much like A-Rod, the juice lets Gears swing for the fences. (The [...]]]></description>
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		<title>100 Game Challenge: Half-life 2</title>
		<link>http://armchairgamedesign.com/2009/06/22/100-game-challenge-half-life-2/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/100-game-challenge-half-life-2/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 18:04:48 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[halflife]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=47</guid>
		<description><![CDATA[What better way to kick off the 100 Game Challenge than with what is arguably one of the best first person shooters of all time, Half-life 2? Let&#8217;s trade in our rusty old crowbars for gravity guns. Newton would be rolling around in his grave.
INTRO:

Short      cinematic logos
Simple,    [...]]]></description>
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		</item>
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		<title>Warning: Challenger Approaching!</title>
		<link>http://armchairgamedesign.com/2009/06/22/warning-challenger-approaching/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/warning-challenger-approaching/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 17:35:50 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=15</guid>
		<description><![CDATA[I recently purchased a book (nay, tome) on game design by David Perry (founder of Shiny Entertainment and creator of Earthworm Jim, among other things), which led me not only to the book’s website, but to something called the DP Challenge. The link contains the nitty-gritty rules, but in summary, the DP Challenge involves deconstructing [...]]]></description>
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