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	<title>The Armchair Game Designer</title>
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	<link>http://armchairgamedesign.com</link>
	<description>Wherein a gamer/aspiring game designer expresses the full gamut of emotions from outrage to joy to sort of itchy.</description>
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		<title>100 Game Challenge: Assassin&#8217;s Creed 2</title>
		<link>http://armchairgamedesign.com/2009/12/30/100-game-challenge-assassins-creed-2/</link>
		<comments>http://armchairgamedesign.com/2009/12/30/100-game-challenge-assassins-creed-2/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 06:52:32 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=201</guid>
		<description><![CDATA[I’m not dead! Things have been extremely busy on the non-game-design front lately. I’d give you the details, but then I’d have to stab you with blades hidden inside both of my wrists. Which brings me to today’s review, one of the most recent games to enter the prestigious List of 100. Having played and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Extra Life Cancer Fundraiser!</title>
		<link>http://armchairgamedesign.com/2009/10/11/extra-life-cancer-fundraiser/</link>
		<comments>http://armchairgamedesign.com/2009/10/11/extra-life-cancer-fundraiser/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 16:35:40 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Miscellany]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=198</guid>
		<description><![CDATA[
So I&#8217;ve decided to do something that&#8217;s probably incredibly irresponsible and will make me never want to play video games again, but here it is:
Next Saturday, witness in horror as I participate in a great fundraising effort in a 24-hour straight gaming marathon in support of the Texas Children&#8217;s Cancer Center!
But more importantly, I NEED [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/10/11/extra-life-cancer-fundraiser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cleanup Time!</title>
		<link>http://armchairgamedesign.com/2009/09/24/cleanup-time/</link>
		<comments>http://armchairgamedesign.com/2009/09/24/cleanup-time/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 16:38:25 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Miscellany]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=195</guid>
		<description><![CDATA[I decided to take another look at the List of 100 Games and quickly realized the gross overlaps that occur within that list&#8230; either in terms of games that have been re-released under different bundles, or annual incarnations of what amounts to the same damn game (I&#8217;m looking at you, EA Sports!) With that said, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>100 Game Challenge: The Elder Scrolls IV: Oblivion</title>
		<link>http://armchairgamedesign.com/2009/09/24/100-game-challenge-the-elder-scrolls-iv-oblivion/</link>
		<comments>http://armchairgamedesign.com/2009/09/24/100-game-challenge-the-elder-scrolls-iv-oblivion/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 16:27:07 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=193</guid>
		<description><![CDATA[After a small hiatus, I now have a considerable backlog of 100 Game Challenge entries to post, so stay tuned! First up on the chopping block is Oblivion, a game notable not only for being an expansive open-world RPG but also for woefully underusing the voice talents of Patrick Stewart. Join me after the jump [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/09/24/100-game-challenge-the-elder-scrolls-iv-oblivion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Copy That&#8230; What? Why?</title>
		<link>http://armchairgamedesign.com/2009/09/10/dont-copy-that-what-why/</link>
		<comments>http://armchairgamedesign.com/2009/09/10/dont-copy-that-what-why/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 17:28:17 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[floppy]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[SIIA]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=137</guid>
		<description><![CDATA[It’s a classic formula for hilarity: take an out-of-touch corporate entity and watch as it tries to clumsily appeal to younger generations. Take the original Don’t Copy That Floppy video from, in which two ne’er-do-well kids get a lesson on piracy from the “Digital Protector”. It was lame then, and certainly hasn’t aged well, which [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/09/10/dont-copy-that-what-why/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A return to what&#8217;s important</title>
		<link>http://armchairgamedesign.com/2009/08/26/return-to-whats-important/</link>
		<comments>http://armchairgamedesign.com/2009/08/26/return-to-whats-important/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:33:25 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Miscellany]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=131</guid>
		<description><![CDATA[Hello website, did you miss me? I sure missed you. It’s about time to break out the old Internet cliché and apologize for not posting. It’s been an incredibly busy month full of moves and work, but at long last, I’ll be settled into a new place and ready to go.
A few developments on the [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/08/26/return-to-whats-important/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Things That Need to Die #2</title>
		<link>http://armchairgamedesign.com/2009/07/22/things-that-need-to-die-2/</link>
		<comments>http://armchairgamedesign.com/2009/07/22/things-that-need-to-die-2/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 15:50:10 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ttntd]]></category>
		<category><![CDATA[underwater]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=129</guid>
		<description><![CDATA[Welcome to “Things That Need To Die”, in which I thoroughly ream the gaming industry for its perennial laziness.
Super Mario Underwater Levels
Super Mario games – the core games, that is, not the endless array of tangential spin-offs – are almost always consistently fun (though nobody can really blame Miyamoto and company for the oddity that [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/07/22/things-that-need-to-die-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>100 Game Challenge: Super Mario Galaxy</title>
		<link>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/</link>
		<comments>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:59:51 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=122</guid>
		<description><![CDATA[Here it is: the highest-rated game on my list, and the second-highest rated game of all time after The Legend of Zelda: Ocarina of Time, according to Gamerankings.com. Does the world&#8217;s favorite plumber truly live up to the hype? Or are these reviewers full of the very thing that ordinary plumbers would find themselves up [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ubisoft opening massive new Toronto studio, promises &#8220;triple-A games&#8221;</title>
		<link>http://armchairgamedesign.com/2009/07/08/ubisoft-opening-massive-new-toronto-studio-promises-triple-a-games/</link>
		<comments>http://armchairgamedesign.com/2009/07/08/ubisoft-opening-massive-new-toronto-studio-promises-triple-a-games/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 14:15:44 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Toronto]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=116</guid>
		<description><![CDATA[Today I take a 4-night trip to Boston, and coupled with an upcoming research paper for my moral issues summer course, I doubt I’ll have a lot of time to blog in the coming days. But I couldn’t go without mentioning some very big local news: Ubisoft, one of the smaller ‘big guns’ of game [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/07/08/ubisoft-opening-massive-new-toronto-studio-promises-triple-a-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Why WoW Hooks You (and Why You&#8217;ll Never Quit)</title>
		<link>http://armchairgamedesign.com/2009/07/01/why-wow-hooks-you-and-why-youll-never-quit/</link>
		<comments>http://armchairgamedesign.com/2009/07/01/why-wow-hooks-you-and-why-youll-never-quit/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:00:21 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=90</guid>
		<description><![CDATA[This video (also below the break, probably NSFW) has been making the rounds as of late on the Internet, supposedly showing a World of Warcraft player having a monumental freak-out over the fact that his mom cancelled his account. Whether or not this particular video is real (I have some doubts), I believe that this [...]]]></description>
		<wfw:commentRss>http://armchairgamedesign.com/2009/07/01/why-wow-hooks-you-and-why-youll-never-quit/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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