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	<title>The Armchair Game Designer &#187; microsoft</title>
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	<link>http://armchairgamedesign.com</link>
	<description>Wherein a gamer/aspiring game designer expresses the full gamut of emotions from outrage to joy to sort of itchy.</description>
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		<title>100 Game Challenge: Braid</title>
		<link>http://armchairgamedesign.com/2009/06/22/100-game-challenge-braid/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/100-game-challenge-braid/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 21:00:15 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[braid]]></category>
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		<guid isPermaLink="false">http://armchairgamedesign.com/?p=65</guid>
		<description><![CDATA[Most of the games on the Top 100 list are extremely big name, big budget titles from AAA developers with great track records. Braid is a different beast. An indie game in both its development and its heart, Braid is like looking into a moving Monet painting while listening to Mozart and attending a MENSA [...]]]></description>
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		<title>100 Game Challenge: Gears of War</title>
		<link>http://armchairgamedesign.com/2009/06/22/100-game-challenge-gears-of-war/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/100-game-challenge-gears-of-war/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 18:20:40 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[gears]]></category>
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		<guid isPermaLink="false">http://armchairgamedesign.com/?p=59</guid>
		<description><![CDATA[Picking up on the trend of &#8220;reviewing games I already have&#8221;, number two on my list was Gears of War. If the video game world did random drug testing, I suspect this is the game that would test positive for steroid abuse. But much like A-Rod, the juice lets Gears swing for the fences. (The [...]]]></description>
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		<title>Warning: Challenger Approaching!</title>
		<link>http://armchairgamedesign.com/2009/06/22/warning-challenger-approaching/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/warning-challenger-approaching/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 17:35:50 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=15</guid>
		<description><![CDATA[I recently purchased a book (nay, tome) on game design by David Perry (founder of Shiny Entertainment and creator of Earthworm Jim, among other things), which led me not only to the book’s website, but to something called the DP Challenge. The link contains the nitty-gritty rules, but in summary, the DP Challenge involves deconstructing [...]]]></description>
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