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	<title>The Armchair Game Designer &#187; nintendo</title>
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	<link>http://armchairgamedesign.com</link>
	<description>Wherein a gamer/aspiring game designer expresses the full gamut of emotions from outrage to joy to sort of itchy.</description>
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		<title>Things That Need to Die #2</title>
		<link>http://armchairgamedesign.com/2009/07/22/things-that-need-to-die-2/</link>
		<comments>http://armchairgamedesign.com/2009/07/22/things-that-need-to-die-2/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 15:50:10 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ttntd]]></category>
		<category><![CDATA[underwater]]></category>
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		<guid isPermaLink="false">http://armchairgamedesign.com/?p=129</guid>
		<description><![CDATA[Welcome to “Things That Need To Die”, in which I thoroughly ream the gaming industry for its perennial laziness.
Super Mario Underwater Levels
Super Mario games – the core games, that is, not the endless array of tangential spin-offs – are almost always consistently fun (though nobody can really blame Miyamoto and company for the oddity that [...]]]></description>
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		<title>100 Game Challenge: Super Mario Galaxy</title>
		<link>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/</link>
		<comments>http://armchairgamedesign.com/2009/07/14/100-game-challenge-super-mario-galaxy/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:59:51 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=122</guid>
		<description><![CDATA[Here it is: the highest-rated game on my list, and the second-highest rated game of all time after The Legend of Zelda: Ocarina of Time, according to Gamerankings.com. Does the world&#8217;s favorite plumber truly live up to the hype? Or are these reviewers full of the very thing that ordinary plumbers would find themselves up [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Warning: Challenger Approaching!</title>
		<link>http://armchairgamedesign.com/2009/06/22/warning-challenger-approaching/</link>
		<comments>http://armchairgamedesign.com/2009/06/22/warning-challenger-approaching/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 17:35:50 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[The 100 Game Challenge]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=15</guid>
		<description><![CDATA[I recently purchased a book (nay, tome) on game design by David Perry (founder of Shiny Entertainment and creator of Earthworm Jim, among other things), which led me not only to the book’s website, but to something called the DP Challenge. The link contains the nitty-gritty rules, but in summary, the DP Challenge involves deconstructing [...]]]></description>
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