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	<title>The Armchair Game Designer &#187; SIIA</title>
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	<description>Wherein a gamer/aspiring game designer expresses the full gamut of emotions from outrage to joy to sort of itchy.</description>
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		<title>Don&#8217;t Copy That&#8230; What? Why?</title>
		<link>http://armchairgamedesign.com/2009/09/10/dont-copy-that-what-why/</link>
		<comments>http://armchairgamedesign.com/2009/09/10/dont-copy-that-what-why/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 17:28:17 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[floppy]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[SIIA]]></category>

		<guid isPermaLink="false">http://armchairgamedesign.com/?p=137</guid>
		<description><![CDATA[It’s a classic formula for hilarity: take an out-of-touch corporate entity and watch as it tries to clumsily appeal to younger generations. Take the original Don’t Copy That Floppy video from, in which two ne’er-do-well kids get a lesson on piracy from the “Digital Protector”. It was lame then, and certainly hasn’t aged well, which [...]]]></description>
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